If you uploaded your VRChat world with an old VRChast SDK, without 'recommended capacity', player capacity works differently: Thumbnail - A preview image of your world.World debugging - Allows other users to debug your Udon code.Tags - Keyworlds that help users find your world in VRChat.Players can still try to join the instance under some circumstances if they have a direct invite URL on.The instance will stop appearing in VRChat's list of public instances. If a public instance has reached its recommended capacity, VRChat will discourage more players from joining.Recommended capacity - The recommended maximum amount of players for your world.(Unless they do not have permission to enter/see that instance) The instance creator, world creator, or group owner can always join, even if it would exceed the player capacity.If an instance has reached its player capacity, new players cannot join.Maximum capacity - The maximum amount of players allowed in your world.Content warnings - Warnings that work in conjunction with VRChat's Content Gating system. Description - This will be displayed on the 'World Details' page in VRChat and on the website.World name - The name of your world, as shown to everyone.Before you can upload your world, you need to give VRChat some basic information about it, such as the world's name, capacity, or content warnings. Step 4 - Configure your World in the SDK build panel Ĭlick VRChat SDK > Show Control Panel. More settings can be found on the VRC_SceneDescriptor page. It is most often used for adjusting the clipping planes and adding post-processing effects. Reference Camera - Settings you apply to this camera will be applied to the player when they join the room. Respawn Height - The vertical height (on the y axis) at which players respawn and pickups are respawned (or destroyed, depending on the "Object Behaviour At Respawn" setting). By default, players spawn at your Scene Descriptor. Spawns - An array of transforms where players will spawn when they join your world. Here are some of the more important ones. There are various settings in the VRC_SceneDescriptor that change the behavior of your world. If you have more than one spawn point, you can choose the order in which people will spawn into them by changing the Spawn Order property. Do this for as many spawn points as you want. Add the Game Object to the Spawns list in the VRC_SceneDescriptor component. If you'd like to create additional spawn points, create an empty Game Object and place it where you want users to appear. Simply move the VRCWorld prefab to wherever you'd like users to spawn. By default, players will spawn at the location of your VRCWorld prefab. When players join your world, that's where they'll appear. Your world needs at least one spawn point. Click on VRCWorld in your hierarchy to inspect its settings. It contains a VRC Scene Descriptor and other helpful components.
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